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Three Pokemon Games That Failed to Receive the Love They Earned

Following a vision of world peace thanks to Pokémon Go, it's undeniable that the monster collecting series stands as one of the most ubiquitous gaming titles in existence. Pikachu is every bit as recognizable as Mickey Mouse, if not more so. The ongoing pandemonium surrounding card prices guarantees almost daily Pokemon news stories. You'd be difficult to find a pocket monster game that failed to move at least a couple million units. Even, unofficial Pokémon games go viral every year.

However in spite of that ubiquity and popularity, some Pokémon games that remain underappreciated. These are titles that didn't get their fair shake, or were buried by the excitement of the core series. These are Pokémon games stuck on ill-fated platforms or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they had received sequels or contemporary re-releases. With these criteria in mind, this list will not be just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, agreed?

Pokémon Ranch: The Relaxed Precursor

An excessive number of Pokémon games emphasize the battling aspect of the series, and not nearly enough of them focus on the ordinary aspects that would come with owning a pet. Admittedly, there are small features like these in recent entries—you can pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to store monsters from different games. Critical reception from its launch noted Ranch was a poor if not outright hideous game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

True to its title, the game is set on a ranch where your Mii avatars—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the appeal was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.

Ranch was released well before Stardew Valley sparked the enduring trend of comfort gaming. It was before the rise of idle games, and the video playthrough normalization of watching games you aren't playing. Many never understood that Ranch's proposal to observe your critters as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so remarkable, there's a Twitch stream focused on broadcasting the game continuously. The individual who runs the channel maintains that, after nearly two decades of playing the game, he still has not encountered all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Tactical Tabletop Game Lost

Are you aware that Pokemon once had an licensed board game with action figures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.

All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, design, and features in general," a user wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's early release was plagued with server issues. Technical problems, alongside Duel's scummy monetization model, gave people little reason to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique board structure made for a great strategic challenge for the few folks who played Duel, but that playing field is also a daunting visual mess.

Pokémon: Magikarp Jump: The Whimsical Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.


Given numerous core games and spin-offs, it's probable that I didn't mention that particular Pokémon game you absolutely adore but contend that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu

Written by

Christine Coleman

Elara Vance is a health journalist and wellness coach with over a decade of experience in writing about nutrition, fitness, and preventive healthcare.

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